Irin

Irin. Chaotic Good Halfling Thief.

Fergus' character. He is 3 foot 2. Easily mistaken for a 3 year old! At least when he has been shaving regularly!

Deeply attracted to "interesting opportunities" and not particularly good at choosing these wisely!

He is surrounded by a large muscular party and finds this a little annoying especially when he is underestimated because of this!

Irin left home because he was bored. Rural village life didn't suit him. Following his father in to the business of raising riding dogs was starting to give him nightmares so when bards passed through he couldn't stay away! Tales of adventure and daring feats lured him to the bright lights of Scranton where he met this interesting group of huge adventurers… Boredom seems to stay away when he is with them and they seem to be achieving some worthwhile goals too!

I do not have the hang of how to do all those nice table thingees that Craig does!

I did some tidying up coz I was bored - hope you don't mind. You can always revert to a previous version if you want. A couple of things…

  • By the looks of it, you should be starting off with 2 weapon profs, not 3… I figured they'd be Short Sword & Short Bow… so I've adjusted your dagger THAC0s accordingly (note - it's a familiar weapon as opposed to a nonproficient weapon by virtue of your Short Sword proficiency).
  • I take it you're not using a strength-adjusted bow? I have calculated accordingly.

- Craigo

Irin

Race: Halfling Sex: Male Alignment: Chaotic Good Class: Thief Level: 1
Height: 3'1½" Weight: 40lb Hair: Short Brown Eyes: Green Handedness: Right Age: 19
AC: 4 HP Max: 8
Str: 15 Sta: 13 (WtAllow 45lb) Mus: 17 (TH +1 / D +1 / Press 220 / OD 10 / BBLG 13%)
Dex: 19 Aim: 19 (Missiles +3) Bal: 19 (Reaction +3 / AC -4)
Con: 17 Hlth: 17 (SS 97%) Fit: 17 (HP +2 / Res 98%)
Int: 15 Reas: 13 Knowl: 17 (Profs +6)
Wis: 10 Intu: 12 Will: 8
Cha: 14 Ldr: 12 (5 henchmen) App: 16 (ReactionAdj +5)
Saving Throws: Base Adjustments
Poison, Paralysis, Death Magic:
Rod, Staff, Wand:
Petrification, Polymorph:
Breath Weapon:
Spells:
13
14
12
16
15
+4 Poison
+4


+4
Kit: None
Weapon Proficiencies: [CP]
Short Sword [3]
Short Bow [3]
NonWeapon Proficiencies: (Check) [CP]
Rope Use (13) [2]
Ancient History (10) [3]
Disguise (5) [4]
Appraising (8) [2]
Languages:
Halfling
Dwarven
Common
Special Abilities - Race: [CP]
Attack Bonus (+1 Hurled & Slings)
Infravision 60'
Mining Detection Abilities
Saving Throw Bonuses
Stealth (-4/-2 Surprise) [35]






Special Abilities - Class: [CP]
All skills with no armour
Pick Pockets (40%)[10]
Open Locks (45%) [10]
Find / Remove Traps (30%) [10]
Move Silently (60%) [5]
Hide in Shadows (55%) [5]
Detect Noise (20%) [5]
Climb Walls (90%) [5]
Detect Magic (10%) [10]
Backstab (x2) [10]
Defense Bonus [10]
Traits: [CP]
None
Disadvantages: [CP]
None
Combat: Base THAC0: 20
Weapon Adjusted THAC0 Total Damage Attacks/Round
Short Sword
Short Bow 5" /10" /15"
Dagger (Melee)
Dagger (Thrown) 1" / 2" / 3"
19
17 / 19 / 22
21
17 / 19 / 22
1d6+1 / 1d8+1
1d6 / 1d6
1d4+1 / 1d3+1
1d4+1 / 1d3+1
1/1
2/1
1/1
2/1
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