Chapter 03: Exploring the Settlement

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Session Number: 3
Date: Sunday 4 March 2018
Venue: Densial's
PCs & Players:

Braxit Rgr1 (Tom) (kills: none)
Cospri Magus1 (Ash) (kills: 1 blood maize)
Costa Ftr1 (Costa) (kills: 1 tentacled drunk abberation)
Gillian Clr1 (Densial) (kills: none)
Mouse Rog1 (Craig) (kills: none)

XP Awarded: TBA

Late afternoon. Investigate the area to the north. Holes. Maybe connected with the juvenile ankheg the group encountered early on? The colony looks to have been deserted for about a month; the holes look much fresher than that.

Weird tracks: something large rolled south down the main street, with large webbed feet behind.

Houses are empty. They are furnished, some have locked doors.

Solitary cottage: Levin Farm. On the ship manifest, Levin is a farmer.

Enter. Small, tentacled thing escapes through an open window in the north wall. Gill grabs it. It grabs back. It is eventually grappled and subdued. Cannot communicate with it. Costa kills it.

Sword found under deck. Red & green leather hilt, glowing. Later identified as a +1 longsword.

See a plum tree. Reminded of an arcane "Plum Tree" reference in the back of a book. Gill finds a stone nearby; the earth under it has been disturbed. Dig (Cospri fabricates a mystical spade for the purpose). Four inches down, flat leather pouch with writing:


Attacked by creature in vegetable patch. Mouse stabs and retreats. Gill retreats. Braxit stabs it with the new sword. Mouse moves to flanking position and stabs. Cospri uses his magical spade and kills it. Gill identifies it as blood maize, a plant creature with razor-sharp leaves that hase evolved a thirst for blood for sustenance. Their ears of corn are particularly large and succulent.

Nothing in field or house nearby.

Pavilion tents nearby. Two of the seven are still standing and serviceable. Searching them reveals four Potions of Healing.

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