Kharag Monastery

Map

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The Monastery of Sir Kharag was founded by its namesake around 500 years ago. Sir Kharag was a dwarven paladin of Moradin who strongly believed that charity should transcend racial boundaries - a principle that left him at odds with the rest of his clan. He left the dwarven stronghold of Minehome with a small number of fellow believers and founded a small monastery in the foothills to the distant south. The monastery was dedicated to welcoming and caring for orphans regardless of race or background. It has been operating as such to the present day.

Relations with Minehome were initially fraught, but are now considerably improved, if still a little cool and distant. Other townships within the area know of the monastery's existence and occasionally send orphans in its direction.

The monastery is largely self-sufficient. It has its own gardens and fruit trees, and has herds of both goats and pigs. It is situated next to a river, providing a clean water supply. Each main building is made of mortared stone. They each have an underground level that is connected to the others via a network of access tunnels. The underground levels are used for storage, and to cater for any guests of a more subterranean nature.

In reaction to recent goings-on, Sir Veketh sent Dirrin and Enok on a quest to Minehome to ask for help. In response, 6 dwarven warrior/stonemasons have been despatched to aid in the construction of defensive walls. At the start of the Elondel episode, these fortifications are nearly complete.

The monastery currently has a staff of eight, lead by a headmaster that traditionally has always been a dwarven paladin. It can house over a score of orphans.

Most of the party members have grown up together in the monastery from a very young age (the exception being Silque, who voluntarily came to the monastery roughly three weeks before the campaign begins). They know each other very well. In their early teens they formed a club whose focus originally was all things orc - they were fascinated by them, and it also had the drawcard of being deliciously rebellious. the club still exists, although not all its members remain as enamoured by orcs as they once were.

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